の段階で使うのは、すでに導入済みの4つで足ります。 注意点が1つあります。Medieval Castle付属のTerrainは数百m四方しかなく、前回の自動配置はこの狭さが原因で城の庭に岩が密集しました。
Unity Technologies shipped official, first-party plugins for Claude Code and OpenAI Codex this month, and the pitch is simple: stop letting AI coding agents learn game development from forum posts ...
Unity 6.5 shifts rendering pipelines by deprecating BIRP and advancing URP with HDRP in maintenance mode. Replaces NVIDIA OptiX with OIDN and enables mobile HDR rendering through URP on-tile ...
カナダのテクニカルアーティスト・Mirza Beig氏は1月29日(木)、Unityのユニバーサルレンダーパイプライン(URP)向けに、リアルタイムで動作するガラスシェーダの制作チュートリアルをXの ...
本内容遵循CC 4.0 BY-SA版权协议 循序渐进:不要试图一口吃成胖子。从实现小效果开始,逐步积累。 理论与实践结合:看懂后一定要亲手敲一遍代码,改参数,看变化。 模仿与创新:先模仿经典 ...
前段时间,在 Youtube 看到一个非常棒的 Pixel Art 水体渲染的分享,是由游戏开发者 Jess 制作的《How I Created 2D Pixel Art Water - Unity Shader Graph》。这虽然是她的第一部视频,但质量高得可怕,不仅过程 ...
The Shader Graph team is excited to announce the release of our newest set of samples, available to import now in 2022 LTS and the upcoming Unity 6 release. This set of samples contains more than 25 ...
A equipe do Shader Graph tem o prazer de anunciar o lançamento do nosso mais novo conjunto de amostras, disponível para importação agora no 2022 LTS e na próxima versão do Unity 6. Esse conjunto de ...
Josué "Dervish" Ortigoza showed a cool new shader and explained how it was made with Shader Graph in Unity. Unity Technical Artist Josué Ortigoza, also known as Dervish, continues the series of ...
Learn how to set up a controllable real-time water shader with Unity's Shader Graph with this comprehensive tutorial by Alex Ameye. Software Engineer and Graphics Programmer Alex Ameye has shared a ...