Evolve Blog details how Traverse Research used microbenchmarks to measure GPU memory bandwidth across several cards, turning a narrow test into a practical guide for shader and engine work. The ...
This article is for individuals developing games alone in Unity or Godot who are unsure what to test before release. In this article, I will introduce how to have AI create a draft of test cases and a ...
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A Unity-based game engine for grand strategy games, built around a dual-layer architecture that separates deterministic simulation from GPU-accelerated presentation. APIs should be stable by 2026 Q1.
This article builds on the performance recommendations for mixed reality, but focuses on Unity-specific improvements. We recently released an application called Quality Fundamentals that cover common ...
GameFrameX is a modern Unity game framework designed for independent game developers, providing a complete end-to-end solution for game development. The framework follows a three-layer modular ...
Back in the fall of 2022 we launched the e-book Level up your code with game programming patterns, together with a GitHub repository with sample code. We also released a five-part video tutorial ...
My name is Esteban Maldonado and I’m a developer advocate for Unity. My job is to spread the word about Unity Gaming Services and create new educational material so developers can get started with the ...