Alice & Bob has, for the first time, decoded LDPC-cat codes on graphics processing units using NVIDIA’s NVQLink architecture.
I recently read an article by Adam Mainz (@MainzOnX) titled "What even is a kernel?". It is an introductory article that ...
PhotoJoseph demonstrates creating multiple views from one 4K camera, adding transparent graphics through a single HDMI input, and programming PTZ camera presets for live production. #OSEEGoStream #Vid ...
Direct3D 12 provides an API and platform that allows apps to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. What is Direct3D 12 ...
If you're interested in shader coding, you've likely come across the work of XorDev. He's best known for GM Shaders, a shader programming resource for GameMaker. As a professional Graphics Programmer, ...
In this tutorial, we delve into CuPy as a powerful GPU-accelerated alternative to NumPy for high-performance numerical computing in Python. We start by inspecting the available CUDA device, checking ...
Registration is open for the RCS Spring 2026 Tutorials. Please also be aware that we have lots of recordings and slides available from past tutorials by RCS staff and vendors. For hands-on sessions ...
In January 2026, Ollama added support for the Anthropic Messages API, enabling Claude Code to connect directly to any Ollama model. This tutorial explains how to install Claude Code, pull and run ...
This is the Getting Started tutorial for DirectX Tool Kit which introduces the reader to using the DirectX Tool Kit with DirectX 12 in C++. This takes the form of a series of tutorial lessons for ...
NVIDIA has filed a patent for an AI tool that could help developers diagnose and optimize GPU performance issues through a plain-language chat interface. The application, published September 17 and ...
Computer graphics wasn't invented by one man, but Ivan Sutherland had a lot to do with it and his is the name you generally think of first in connection with its development. Today we live in a world ...