State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Transforming an idea into a functional program involves a series of structured steps. Before the code is written and the program is tested, there's a critical phase where the logic and structure of ...
Abstract: The word algorithm means a finite set of clearly defined instructions to be performed in calculations or coming up with the solution to a problem. This paper aims to deliver a single ...
Insertion sort is a simple sorting algorithm and it is used to sort an array by iteratively inserting elements into a sorted subarray that results in a final sorted array. Insertion sort starts ...
Efficient implementations of Merge Sort and Bitonic Sort algorithms using CUDA for GPU parallel processing, resulting in accelerated sorting of large arrays. Includes both CPU and GPU versions, along ...
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I began writing programs in 1957. For the past four decades I have been a computer science researcher, doing only a small amount of programming. I am the creator of the TLA+ specification language.
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