This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution implemented by Diligent Engine.
I am a professional programmer, but I do not develop games for a living. In the past, I have brought you the fine small3d game development library, open source titles like Gloom, Avoid the Bug and ...
This is the official guide to learning Vulkan, the OpenGL specification, written by Vulkan API lead Graham Sellers, with contributions from the Vulkan language lead John Kessenich. The book introduces ...
John Carmack barely needs an introduction to gamers. After co-founding id Software, he was the lead programmer of incredibly influential games like Wolfenstein 3D, Doom, Quake and most recently Rage.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results